May 25, 2013

Man and his machines: success or frustration?

In this internetworked world, increasingly large percentages of the population rely on the digital realms to connect with others, do their jobs, pursue their interests and passions, manage many aspects of their daily lives, and learn.  The man-machine interface has become a ubiquitous aspect of so much of what we need to accomplish, every day.

It’s time we took this art and science to the next level.  The user experience on our computers, mobile devices, appliances, cars, and toys need a better, more rigorous approach to verifying that they deliver on the goods, that normal people can perform basic tasks.

When you use interactive systems – or more importantly, if you design, sell, manage, or are otherwise responsible for the interactive systems used by businesses, government, the public, and education – ask yourself these questions the next time you log on:

Is this sytem easy to use? Can I find what I want? Is the navigation clear? Am I going in circles, and how many clicks does it takes to find or access what I’m looking for?

Is this system useful? Does it provide anything relevant, anything that I’m interested in?  Would I stay here, and would I come back? Remember: “usable” and “useful” are two very separate characteristics.

Does it work? Are links functional, do all the images load, or does it crash or lock up or otherwise break?

To design systems that meet these criteria – and there are several more criteria that should be considered – requires a rigorous understanding of the users, what they want or need to accomplish, and what features and functions will provide those.  And the only way to know for sure that the systems are delivering on these essentials is to test, test, test, with real people.

Finding and then helping excellence into the world

Continuing the quest to uncover those hidden gems of brilliant content, methods, tools and getting them into the light:  In business, education, human development, art, community outreach, and all conceivable endeavors, … all the projects described here are part of this, and in service of this effort.  Sometimes, I find them, sometimes they find me. Some further examples:

The “Peak Purpose” program from Pikes Peak Learning, my other company, about career planning, life purpose, and answering the questions, “Who Am I, Where Am I Going, How Will I Get There?”  The content, assessments, planning tools, rich databases, and entire process was developed by Sam Kirk of Sam Kirk and Associates of Denver, longtime career counselors for individuals and corporations.  Sam is now retired, and a few years ago, we adapted his pencil-and-paper programs for online, interactive – where they’ve helped thousands of youth and adults across the U.S.

In the early days of the web, I led the teams that created Hewlett-Packard’s “Educator’s Corner” – a web site that still exists 16 years later, serving content, education, community, equipment, and news for engineering students, universities, professors, departments, and engineering education initiatives around the world.  We were doing cloud computing, social media, and making new innovative content before anyone knew what those were!

Bringing Excellence Online, Part 3 of 3: Deploy it to the World

Here’s the third stage of building bridges for excellent material to find its way into the world successfully and effectively.
3. Deploy it to the world: now that you’ve created the content – or adapted it, linked to it, or otherwise got your virtual hands on it – and you’re convinced that it’s relevant, effective, and provides meaningful value for a specific target audience; and you’ve brought that content online with a winning user experience and creative approaches to automating it, now it’s time to make it available to the world. And that’s the magic and power of the Internet: to take what was once unknown and local and instantly make it accessible to anyone with an Internet connection. Of course, “instant” still requires considerable work.

* User and access management: this content or program that you’ve now automated will require some careful decisions about how real people will access it and interact with it. Is it free? Will users pay? Will they give up something in return, but not necessarily cash, like their email address or some feedback? You can provide open access and let any and all visitors have at it. You’ll be admired for your trust and generosity. But chances are, you have some objectives of your own here, and you’re not doing this for entirely altruistic reasons. Do you want to build a community? Make money? Get exposure or build traffic? Get people to engage with you, for a variety of reasons? Depending on your answers to those questions, you’ll need to set up individual accounts, e-commerce, registration mechanisms, and the right means of giving visitors access and tracking them. Do some research here, learn what others have done – you’ll find many creative solutions.

* Set up and run your business operations: what business entity will be responsible for publishing and supporting this content? In addition to the core content, you’ll be managing a larger context for this endeavor. This starts with the web site where people will find and learn about you and the business. How will they find it? The business and the interactive product must be presented with the right use of branding, positioning, messaging, and marketing — of course, all these business and operational fundamentals follow from the early work done to establish clear value and effective learning outcomes.

Much online content is now free – partly driven by large institutions willing to open their existing learning assets, and partly to invest in the development of new assets. Plus, a massive volume of learning materials – ebooks, articles, how-to’s, courses, webinars, presentations, video, podcasts, and many other forms – are produced for marketing purposes, to get people to sign up for a blog or website, to promote a product or service, to establish a brand, or to keep users coming back for the next installment. The volumes and types of free stuff are ever increasing, but the quality is too often marginal, or outright plagiarized. Don’t fall in that trap.

In the end, this is all about adoption: getting your target users to find you, learn what you offer, become interested, and decide to engage. Since the earliest publicly available e-learning – not the old “computer based training” mandated by our jobs and bosses – the challenge of adoption has been the key to distance learning success. And it includes all the aspects described in this article and the two previous ones:


Bringing Excellence Online, Part 1 of 3: Knowledge Transfer

Bringing Excellence Online, Part 2 of 3: Rendering and Automation

This here blog, and leaping without nets

Getting this blog rolling here in early 2012 and connecting to the blogosphere  is a plunge into the global streams of creative people and communities in my various fields of interest.  It requires adapting my own lifestyle and time management to align with that: my previous blogs were driven by ulterior motives, to generate new sales leads, to improve search engine traffic, and to promote and positive particular companies and brands.  This one here is different – it’s about the art of participating in the worldwide community, engaging good ideas and creative endeavors, learning, sharing, and simply “putting it all out there to see where it goes.”  It’s a bit of leaping without a net – but some forms of Providence are only revealed by leaping, there’s no other way!  The precipice is exhilarating.

Mastering the user experience

We’ve  developed an advanced approach to assessing interactive systems, especially on the web, in this new landscape of devices, apps, users, and learners. This process uncovers hidden impediments to user and business success.  This method has produced significant ROI and bottom line results for clients that have employed it so far.  To deliver on the promise of human, personal, and spiritual development, connection, outreach, community, and learning through interactive systems, the user experience must deliver.  The art and science of this realm is central to all these projects, and likely all future projects.